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Personalverwaltung Empty Informanten

Beitrag  Thomas 15th April 2012, 11:45

'Gotya' hat folgende Handlung ausgeführt: Würfel

'D20' : 2
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Personalverwaltung Empty Informanten

Beitrag  Ulrich 15th April 2012, 11:45

Ich hätte gerne ein paar Informanten... gibt es im Keep und den Dörfern mittlerweile Gläubige, die mir Bericht erstatten können?
Da ich derzeit nicht viel mit dem Rest der Gruppe zu tun habe, bräuchte ich jemanden wo mich über Neuigkeiten und Ereignisse informiert.

Außerdem würde ich mit meinen Getreuen gern bei den Magiern vorbeischauen um sie bekannt zu machen und ihre Attitüde uns gegenüber zu verbessern. Aust sollte bei einem vom Rest unterstützten Diplomacy check einiges bewirken können... ich will sie nicht bekehren, aber ihren Rückhalt und es wäre hilfreich, wenn wir von ihnen Informationen bekommen könnten, da sie ja einiges mitbekommen.
Ausgehend von den Aid checks die sowieso klappen etc. kommt Aust auf nen Wurf von d20 +37
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Personalverwaltung Empty Re: Personalverwaltung

Beitrag  Ulrich 14th April 2012, 18:07

damit wäre die Ausrüstung verteilt... habs nicht genau ausgerechnet, bin aber überall unter dem Standardguthaben fürs jeweilige Level geblieben.

Spruchlisten kommen demnächst
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Personalverwaltung Empty Re: Personalverwaltung

Beitrag  Thomas 14th April 2012, 13:51

Ultra!
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Personalverwaltung Empty Re: Personalverwaltung

Beitrag  Ulrich 14th April 2012, 12:43

ok, soweit ist das Personal fertig, es fehlt nur noch die Ausrüstung und die Zauber.

ich würde prinzipiell jedem meisterhandwerkliche Rüstung (evtl. auch Schild) und Waffe geben, eine normale und eine zeremonielle Gewandung, ggf. Werkzeuge und kleinere Untertützungsgegenstände ähnlich meinem Gebetsbuch.

Soll ich für die Caster Spruchlisten erstellen, was sie normalerweise können oder willst du von Fall zu Fall entscheiden, ob sie den Spruch grad vorbereitet haben?
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Personalverwaltung Empty Novize

Beitrag  Ulrich 14th April 2012, 12:32

Sakara, Level 3 Antiquarian Rogue, Apprentice of Aust Silvertongue
Tiefling (native Outsider), female, lawful neutral, shoulder-long straight red hair, short black horns, tanned skin, red eyes

Str 11, Dex 17, Con 13, Int 18, Wis 13, Cha 14
max Vit 23, max Wounds 13
Saves: Fortitude +2, Reflex +5, Will +3
Initiative +3, BAB +2, Grapple +2, AC +5
Resistances: cold 5, electricity 5, fire 5

Weapons:
Dagger: +2, 1d4, 10-20/x2
Longbow: +5, 1d8, x3
Helberd: +2, 1d10, x3

Appraise +10 (divine items and religious relics +11), Balance +3, Bluff +10 (3/day +12*), Climb +0, Concentration +1, Craft (pottery) +4, Diplomacy +12 (3/day +14*), Disable Device +3, Disguise +4, Escape Artist +3, Forgery +10, Gather Information +10, Heal +1, Hide +5, Intimidate +10, Jump +0, Knowledge (Arcana) +6, Knowledge (Arch & Eng) +4, Knowledge (Dungeon) +4, Knowledge (Geo) +4, Knowledge (History) +4, Knowledge (Local) +9, Knowledge (Nature) +4, Knowledge (Nob & Roy) +4, Knowledge (Religion) +5, Knowledge (Planes) +4, Listen +1, Move Silently +3, Open Lock +9, Perform (Sacral Act) +2, Profession (Curator) +7, Ride +3, Search +4, Sense Motive +7, Sleight of Hand +5, Spellcraft +4 (Scrolls +6) , Spot +1, Survival +1, Swim +0, Tumble +3, Use Magic Device +8 (Scrolls +10), Use Rope +3
(*) same amount of charges

Character Trait: Detached (+1 on Will saves, -1 on Reflex saves)

Feats:
Level 1: Education (All Knowledge skills are added to your In-Class Skill List, +1 on two specific Knowledge skills)
Level 3: Combat Expertise (trade attack bonus für AC)

Weapon Proficiencies: Basic Weapons, Bows, Polearms
Armor Proficiencies: Light Armor

Class Features:
Identify (one item per day), Sneak Attack +2d6, Spell Reflection (4/day), Death's Ruin (half number of sneak attack dice when sneak attacking undead creatures), Darkvision, Darkness 1/day

Languages: Common, Infernal, Draconic, Gnome, Halfling, Dwarven

Equipment
Dagger, Helberd, Bow, Arrows (20), Leather Armor, Scholar's Outfit, ceremony outfit, Cloak of Charisma +2, Wink Brooch (3/day +2 on Bluff or Diplomacy check)


Zuletzt von Gotya am 14th April 2012, 19:40 bearbeitet; insgesamt 3-mal bearbeitet
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Personalverwaltung Empty Novize

Beitrag  Ulrich 14th April 2012, 11:37

Nigel Threeps, Level 4 Cloistered Cleric of Wee Jas, Apprentice of Eugen Crest
human, male, lawful neutral, long wavy brown hair, brown beard, pale skin, brown eyes

Str 9, Dex 10, Con 10, Int 14, Wis 16, Cha 11
max Vit 22, max Wounds 10
Saves: Fortitude +4, Reflex +1, Will +7
Initiative -6, BAB +2, Grapple +1, AC +2

Weapons:
Dagger: -1, 1d4-1, 19-20/x2
Light Crossbow: +2, 1d8, 19-20/x2

Appraise +2, Balance +0, Bluff +0, Climb -1, Concentration +7, Craft (Alchemy) +8, Decipher Script +8, Diplomacy +0, Disguise +3, Escape Artist +0, Forgery +2, Gather Information +0, Heal +3, Hide +0, Intimidate +0, Jump -1, Knowldedge (Arcana) +7, Knowldedge (Arch & Eng) +1, Knowldedge (Dungeon) +2, Knowldedge (Geo) +2, Knowldedge (History) +2, Knowldedge (Local) +2, Knowldedge (Nature) +2, Knowldedge (Nob & Roy) +2, Knowldedge (Religion) +8, Knowldedge (Planes) +2, Listen +3, Move Silently +0, Perform (Sacral Act) +7, Profession (Scribe) +6, Ride +0, Search +2, Sense Motive +3, Spellcraft +10 (Scrolls +12), Spot +3, Survival +3, Swim -1, Use Magic Device +8 (Scrolls +12), Use Rope +0

Character Flaws: Noncombatant (-2 on all melee attack rolls), Unreactive (-6 on initiative checks)

Feats:
Level 1: Scribe Scroll (Create magic scrolls), Exceptional Artisan (Reduce the base time for crafting any magical item by 25%), Extraordinary Artisan (Reduce the cost of raw material for crafting any magical item by 25%), Legendary Artisan (Reduce the cost of XP for crafting any magical Item by 25%)
Level 3: Brew Potion (Create magic potions)

Weapon Proficiencies: Basic Weapons, Crossbows
Armor Proficiencies: Light Armor

Class Features:
Rebuke Undead (3/day, 1d20 +2), Lore (bonus on d20 roll +6), Lawful Aura, Spontaneous Domain Casting (Magic)

Languages: Common, Draconic

Equipment:
Dagger, Crossbow, Crossbow Bolts (20), Leather Armor, Wooden Holy Symbol, Spell component pouch, Cleric's vestments, Artisan's Outfit, ceremony outfit, Alchemist's Lab, Headband of Intellect +2

Domains:
Knowledge (divination spells at +1 CL), Magic (use magic devices as Wizard of one-half your cleric level)

Additional spells from class variant:
1 Abjuration, Divination or Necromancy Spell of each Level from the Wizard Spell List
0-message; 1st-erase, identify, unseen servant; 2nd-fox's cunning; 3rd-illusory script, secret page, tongues (reduced from 4th level); 4th-detect scrying; 6th-analyze dweomer; 7th-sequester; 9th-vision

Spells per Day:
0: 5, 1st: 4+1, 2nd: 3+1


Zuletzt von Gotya am 7th Mai 2012, 14:44 bearbeitet; insgesamt 4-mal bearbeitet
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Personalverwaltung Empty Novize

Beitrag  Ulrich 14th April 2012, 11:05

RIP (died in combat)

Gregory Heist, Level 4 Cleric (Divine Magician Class Variant) of Wee Jas, Apprentice of Got'voya Avuxe
human, male, lawful neutral, short blond hair, short beard, blue eyes

Str 12, Dex 11, Con 14, Int 12, Wis 16, Cha 14
max Vit 30, max Wounds 14
Saves: Fortitude +6, Reflex +1, Will +7
Initiative +0, BAB +3, Grapple +4, AC +10

Weapons:
Heavy Mace: +5, 1d8+2, x2
Dagger: +4, 1d4+1, 19-20/x2
Shortbow: +3, 1d6, x3

Appraise +1, Balance -5, Bluff +2, Climb -4, Concentration +9, Craft (Armor Smithing) +1, Diplomacy +2, Disguise +2, Escape Artist -5, Forgery +1, Gather Information +2, Heal +3, Hide -5, Intimidate +2, Jump -4, Knowledge (Arcana) +8, Knowledge (History) +1, Knowledge (Religion) +8, Knowledge (Planes) +1, Listen +3, Move Silently -5, Ride +0, Search +1, Sense Motive +3, Spellcraft +3, Spot +3, Survival +3, Swim -9, Use Rope +0

Feats:
Level 1: Law Devotion (Gain bonus on Attack rolls or to AC), Spontaneous Healer (Swap out your spells for cure spells on your list)
Level 3: Undying Fate ((Determine if other creatures are dying, additional spells)

Weapon Proficiencies: Basic Weapons, Bows, Maces and Clubs
Armor Proficiencies: Light Armor, Medium Armor, Heavy Armor, Shiedls (except Tower Shields)

Class Features:
Rebuke Undead (5/day, 1d20 +5), Lawful Aura, Spontaneous Casting (Cure and Inflict Spells), Deathwatch

Languages: Common, Draconic

Equipment:
+1 Heavy Mace, Dagger, Shortbow, Arrows (20), +1 Full Plate, Darkwood Shield, Ruby Skull of Wee Jas (Holy Symbol), Spell component pouch, Cleric's vestments, ceremony outfit

Domains:
Law (law spells at +1 CL)

Additional Spells from feats/variants:
1 Abjuration, Divination or Necromancy Spell of each Level from the Wizard Spell List
2nd-False Life, 3rd-Halt Undead, 5th-Blight, 7th-Finger of Death

Spells per Day:
0: 5, 1st: 4+1, 2nd: 3+1


Zuletzt von Gotya am 22nd April 2012, 20:39 bearbeitet; insgesamt 2-mal bearbeitet
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Personalverwaltung Empty Re: Personalverwaltung

Beitrag  Thomas 11th April 2012, 21:11

Geile Scheise!
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Personalverwaltung Empty Verwalter

Beitrag  Ulrich 11th April 2012, 21:00

Aust Silvertongue, Level 6 Bardic Sage (with Racial Substitution Levels) of Wee Jas
half-elf, male, true neutral, straight long black hair, pale skin, brown eyes

Str 11, Dex 14, Con 14, Int 16, Wis 16, Cha 16
max Vit 31, max Wounds 14
Saves: Fortitude +4, Reflex +4, Will +8
Initiative +2, BAB +4, Grapple +4, AC +5

Weapons:
Dagger: +2, 1d4, 19-20/x2
Longbow: +6, 1d8, x3

Appraise +10, Balance +2, Bluff +15, Climb +0, Concentration +2, Descipher Script +3, Diplomacy +29 (3/day +31), Disguise +9, Escape Artist +2, Forgery +3, Gather Information +20, Heal +3, Hide +2, Intimidate +7, Jump +0, Knowledge (Arcana) +8, Knowledge (Arch & Eng) +3, Knowledge (Dungeon) +3, Knowledge (Geo) +3, Knowledge (History) +8, Knowledge (Local) +8, Knowledge (Nature) +3, Knowledge (Nob & Roy) +8, Knowledge (Religion) +3, Knowledge (Planes) +3, Listen +4, Move Silently +2, Perform (Sing) +15, Profession (Curator) +12, Ride +2, Search +4, Sense Motive +14, Sleight of Hand +5, Spellcraft +6, Spot +4, Survival +3, Swim +0, Tumble +2, Use Magic Device +6, Use Rope +2

Character Trait: Polite (+1 Diplomacy, -2 Intimidate)
Character Flaw: Noncombatant (-2 on melee attack rolls)

Feats:
Level 1: Soiable Personality (you may reroll Diplomacy and Gather Information checks), Resourceful Buyer (Communities are considered larger for you when buying equipment)
Level 3: Complementary Insight (Increase bonus from skill synergy to +3)
Level 6: Negotiator (+2 bonus on Diplomacy and Sense Motive checks)

Weapon Proficiencies: Basic Weapons, Bows, Crossbows
Armor Proficiencies: Light Armor, Shields (except Tower Shield)

Class Features:
Soothing Voice (make Diplomacy check vs Will to use calm emotions), Bardic Knowledge (bonus on d20 roll +18), Bardic Music, fascinate, inspire courage +1, inspire competence, command

Languages:
Common, Draconic, Elven, Gnome, Halfling

Equipment:
Dagger, Bow, Arrows (20), Spell component pouch, Scholar's Outfit, ceremony outfit, Bracers of Armor +2, Headband of the Lorebinder (+4 on Lore/Bardic Knowledge checks, 3/day read magic), Circlet of Persuasion (+3 on Charisma-based checks), Arcanist's Gloves (2/day +2 to CL of next 1st-level arcane spell cast before end of turn), Wink Brooch (3/day +2 on Bluff or Diplomacy check)

Additional Spells from variant class:
1st-detect chaos/evil/good/law; 2nd-zone of truth; 3rd-arcane sight; 4th-analyze dweomer (lowered from 6th), sending; 5th-contact other plane, greater scrying (lowered from 6th); 6th-true seeing, vision

Spells per Day:
0: 3; 1st: 4; 2nd: 3

Spells Known:
0: 6+1*; 1st 4+1*; 2nd 3+1* (* must be of the Divination School)


Zuletzt von Gotya am 16th April 2012, 09:57 bearbeitet; insgesamt 4-mal bearbeitet
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Personalverwaltung Empty Priester

Beitrag  Ulrich 11th April 2012, 20:26

Eugen Crest, Level 6 Cloistered Cleric of Wee Jas
human, male, lawful neutral, short brown hair, pale skin, green-brown eyes

Str 8, Dex 13, Con 14, Int 16, Wis 15, Cha 17
max Vit 34, max Wounds 14
Saves: Fortitude +7, Reflex +3, Will +7
Initiative +1, BAB +3, Grapple +2, AC +3

Weapons:
Dagger: +2, 1d4-1, 19-20/x2
Light Crossbow: +4, 1d8, 19-20/x2

Appraise +3, Balance +1, Bluff +3, Climb -1, Concentration +7, Craft (Caligraphy) +8, Decipher Script +12, Diplomacy +14 (3/day +16), Disguise +3, Escape Artist +1, Forgery +3, Gather Information +5, Heal +2, Hide +1, Intimidate +3, Jump -1, Knowldedge (Arcana) +13, Knowldedge (Arch & Eng) +4, Knowldedge (Dungeon) +4, Knowldedge (Geo) +4, Knowldedge (History) +9, Knowldedge (Local) +9, Knowldedge (Nature) +4, Knowldedge (Nob & Roy) +9, Knowldedge (Religion) +13, Knowldedge (Planes) +4, Listen +1, Move Silently +1, Perform (Sacral Act) +19, Profession (Scribe) +7, Ride +1, Search +3, Sense Motive +2, Spellcraft +14 (Scrolls +16), Spot +1, Survival +2, Swim -1, Use Magic Device +3 (Scrolls +5), Use Rope +1

Character Trait: Absent-Minded (+1 on all Knowledge Skills, -1 on Listen and Spot)
Character Flaw: Frail (-1 hp at each level)

Feats:
Level 1: Able Learner (Cross-class skills cost less per rank), Heroic Destiny (Add +1d6 to d20 roll once per day), Magic Devotion (Make a ranged touch attack that deals 1d6 damage/ two character levels)
Level 3: Undying Fate (Determine if other creatures are dying, additional spells)
Level 6: True Believer (Gain a +3 bonus on one save each day, use Relics of your God)

Weapon Proficiencies: Basic Weapons, Crossbows
Armor Proficiency: Light Armor

Class Features:
Divine Counterspelling (d20 +8; 4/day), Lore (bonus on d20 roll +15), Lawful Aura, Deathwatch, Spontaneous Domain Casting (Law)

Languages:
Common, Draconic, Celestial, Abyssal, Infernal

Equipment:
Dagger, Crossbow, Crossbow Bolts (20), Silver Holy Symbol, Spell component pouch, Cleric's vestments, ceremony outfit, Bracers of Armor +2, Headband of the Lorebinder (+4 on Lore/Bardic Knowledge checks, 3/day read magic), Ring of Mystic Healing (+1 CL with healing spells; 3 charges/day, healing spells more potent), Ring of Holy Insignia (+5 on Perform (Sacral Act)), Wink Brooch (3/day +2 on Bluff or Diplomacy check)

Domains:
Knowledge (divination spells at +1 CL), Law (law spells at +1 CL), Magic (use magic devices as Wizard of one-half your cleric level)

Additional spells from feats/variants:
0-message; 1st-erase, identify, unseen servant; 2nd-false life, fox's cunning; 3rd-halt undead, illusory script, secret page, tongues (reduced from 4th level); 4th-detect scrying; 5th-blight ; 6th-analyze dweomer; 7th-finger of death, sequester; 9th-vision

Spells per Day:
0: 5; 1st: 4+1; 2nd: 4+1; 3rd: 2+1


Zuletzt von Gotya am 14th April 2012, 17:57 bearbeitet; insgesamt 6-mal bearbeitet
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Personalverwaltung Empty Re: Personalverwaltung

Beitrag  Thomas 11th April 2012, 11:04

Gefält mir kann so bleiben
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Personalverwaltung Empty Personalverwaltung

Beitrag  Ulrich 10th April 2012, 21:36

so, für das Personal hab ich mal wirklich relativ gut gerollt:
Priester: Str 8, Dex 13, Con 14, Int 15, Wis 15, Cha 17
Verwalter: Str 11, Dex 14, Con 14, Int 16, Wis 15, Cha 16

Novizen: (noch nicht zugeordnet)
Novize 1: 11, 10, 9, 15, 10, 12
Novize 2: 14, 14, 11, 11, 16, 12
Novize 3: 15, 13, 11, 13, 11, 16

der Priester wird Human Cloistered Cleric Level 6
der Verwalter wird Half-Elf Bardic Sage Level 6 mit Racial Substitution Leveln
für die Novizen muss ich mir noch Classen u Rassen überlegen
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